VR World Design
Designing for immersive virtual and augmented reality environments requires fluency across an unusually broad technical and experiential terrain: game engines, spatial mapping, avatar systems, computer vision, distributed networking, content creation pipelines, SDK and engineering toolchains, and the privacy and safety frameworks that responsible spatial platforms demand. The work lives at the intersection of world-building and systems design, where every creative decision has an architectural consequence.
3D props and assets created for VR worlds and events.

VR World Creation – Process Visualization. World design process flow diagram provides clarity and a sense of place as we move through each distinct phase of design and development.


World-Building for Virtual Reality. 3D Asset by Pascal Miller Aeolian

Surprise Birthday World for Anthony Duca, founder at Cavrnus. …using the Cavrnus platform, of course!

Complete with Yoda-head Balloons

1 Day, 1 World, VR World Hackathon, Theme: Dorm Rooms. Created in Blender, assembled in Unity, published to VRChat.


3D Asset Concept and Art Direction. Animation in Houdini by swizzle.fun.


VR Gallery space and collection for first year of 1 Hour, 1 Object.


